Season Calendar
Active season schedules, periodic dungeon affixes, competitive ladder rankings, and Battle Pass progression.
Official Live Seasons & Rotations
AION 2 runs scheduled competitive seasons spanning approximately 11 weeks (77 days) each. Participating in seasonal dungeons, battle passes, and PvP ladders awards exclusive seasonal cosmetic crowns, titles, and item succession tokens.
Season 2: Ascension
Season 3: Dominion
Season 4: Vanguard
Arena Strategy Rotations
Synchronized arena battle cycles determining weekly rating brackets and competitive matchmaking resets.
Global Attendance Check-in Windows
Client-governed login check-in event milestones granting progression currencies, Daevanion catalysts, and pet souls.
Season Dungeon Affixes & Modifiers
In AION 2 Party Challenges and Ascension Trials, seasonal affixes alter combat dynamics. Elite monsters gain reactive buffs, hazard zones spawn upon defeat, and boss encounters enforce tight positioning checks.
Wrath
Increases Damage Boost value of a non-Boss enemy when its HP is 50% or below.
Elevation
Increases Damage Boost of nearby non-Boss enemies other than itself when a non-Boss enemy dies.
Enhance
Increases Damage Boost and Damage reduction of enemies other than Boss tier enemies.
Wrath
Increases Damage Boost value of a non-Boss enemy when its HP is 50% or below.
Elevation
Increases Damage Boost of nearby non-Boss enemies other than itself when a non-Boss enemy dies.
Poison Blood
A [Poison Blood Zone] is formed on the spot when an Elite Tier 3 or above enemy dies. [Poison Blood]: Imbues Restore effect to monsters within the zone and Damage over Time to the PC.
Balance
A [Balance Zone] is formed on the spot when an Elite Tier 3 or above enemy dies. [Balance]: Imbues Damage Boost increase effect to monsters within the zone and Damage over Time to the PC.
Spore
Forms a [Poison Sac] on defeating an Elite Tier 5 or above enemy. [Poison Sac]: Follows the player and deals Poison and damage to the surroundings over time.
Flame
Forms a [Flame Zone] on a PC's location every 20s. [Flame]: Explodes after 1s, dealing damage proportional to HP.
Critical
Inflicts [Status Effect: Critical] whenever hit by an enemy other than Boss tier enemies. [Critical]: Is Stunned when stacked.
Judgment
Inflicts [Status Effect: Judgment] whenever hit by a Boss tier enemy. [Judgment]: Generates an explosion when stacked, inflicting damage proportional to HP to the surroundings.
Equivalence
Increases the Move Speed and Damage Boost values of Boss tier enemies. Reduces player MP Cost and skill cooldowns.
Tolerance
Increases Stagger gauge values of Boss tier enemies.
Betrayal
Inflicts [Status Effect: Betrayal] whenever hit by a Boss tier enemy. [Betrayal]: Releases radial projectiles that deal damage to players when stacked.
Frenzy
When a non-Boss monster's HP drops to 50% or less, its Combat Speed and Move Speed increase.
Afterimage
Inflicts [Status Effect: Afterimage] whenever hit by a Boss tier enemy. [Afterimage]: When stacked, Kromede's clone appears and releases projectiles that deal damage to players.
Barrage
Inflicts [Status Effect: Barrage] whenever hit by an Elite Monster. [Barrage]: Releases a barrage of projectiles that makes players hit dance when stacked.
Ascension
When a Boss's HP drops to 50% or less, its Damage Boost increases by 20%.
Roar
Inflicts [Status Effect: Roar] whenever hit by a Boss tier enemy. [Roar]: A phantom of Gargaum appears and roars, dealing damage and inflicting Fear on players when stacked.
Residual Lightning
Inflicts [Status Effect: Residual Lightning] whenever hit by an Elite Monster. [Residual Lightning]: Lightning crashes down when stacked, summoning a Lightning Orb at the struck location.
Participating Challenge Dungeons
The following dungeons activate seasonal modifiers and contribute directly to Season Ranking points:
Shattered Arkanis
Party Challenge (4 Tiers)Features high-density elite pulls with Enhance and Poison Blood modifiers, culminating in multi-stage boss phases.
View in Dungeons DB →Deus Research Base
Party Challenge (4 Tiers)Industrial containment complex requiring strategic positioning against Judgment explosions and Equivalence enrage timers.
View in Dungeons DB →Sunken Ancient Legacy / Temple
Party Challenge (Season 2 Rotation)Aquatic depths featuring Residual Lightning hazard orbs and Roar area fear debuffs.
View in Dungeons DB →Mirror of Scarlet Desire
High-Tier Challenge (Level 64–80)Climactic trial featuring Afterimage phantom clones and intense DPS check rotations.
View in Dungeons DB →Battle Pass & Daeva Pass Progression
Earn Battle Pass EXP through weekly season missions, regional duties, and monster hunting. Each pass features a dual track: a free Basic tier and an unlockable Premium track awarding exclusive costumes, weapon skins, and titles.
Dawn Legion
Planet's Call
Golden Shugo Gift
New Tide
Paradise
Blessed First Step
Arcana Gift Bundle
Grace of Odyle
Stars' Guidance
Bountiful Journey
Hero's Invitation
Warm Welcome
Grace of Odyle
Horns of Alturadon
Legacy of Flame
Hero's Invitation
Dawn Legion
Planet's Call
New Tide
Prelude to Flight
Ishalgen Mercenary
Planet's Call
Golden Shugo Gift
New Tide
Paradise
Blessed First Step
Arcana Gift Bundle
Grace of Odyle
Stars' Guidance
Bountiful Journey
Hero's Invitation
Warm Welcome
Grace of Odyle
Horns of Alturadon
Legacy of Flame
Hero's Invitation
Ishalgen Mercenary
Planet's Call
New Tide
Prelude to Flight
Snowy Atreia
Fresh Spring
Snowy Atreia
Fresh Spring
Season 1 Ladder Tiers & Milestone Rewards
Competitive standings across Boss Challenges, Party Instances, and 1v1 Arenas. Reaching higher divisions unlocks prestigious titles and bound armor appearance skin sets at season end.
| Tier & Division | Rank Threshold | Min Points | Nightmare Boss Rewards | Party Challenge Rewards | Arena & Trial Titles |
|---|---|---|---|---|---|
Challenger 1Division Grade 1 | Rank 1 | 32,000 pts |
|
| ArenaTitle: Arena of Solitude [Season 1] Challenger 1 TrialTitle: Ascension Trial [Season 1] Challenger 1 |
Challenger 2Division Grade 2 | Rank 2 – 3 | 28,000 pts |
|
| ArenaTitle: Arena of Solitude [Season 1] Challenger 2 TrialTitle: Ascension Trial [Season 1] Challenger 2 |
Challenger 3Division Grade 3 | Rank 4 – 10 | 24,000 pts |
|
| ArenaTitle: Arena of Solitude [Season 1] Challenger 3 TrialTitle: Ascension Trial [Season 1] Challenger 3 |
Grand MasterDivision Grade 4 | Rank 11 – 30 | 20,000 pts |
|
| ArenaTitle: Arena of Solitude [Season 1] Grand Master TrialTitle: Ascension Trial [Season 1] Grand Master |
MasterDivision Grade 5 | Rank 31 – 50 | 15,000 pts |
|
| ArenaTitle: Arena of Solitude [Season 1] Master TrialTitle: Ascension Trial [Season 1] Master |
DiamondDivision Grade 6 | Rank 51 – 100 | 11,000 pts |
|
| ArenaTitle: Arena of Solitude [Season 1] Diamond TrialTitle: Ascension Trial [Season 1] Diamond |
PlatinumDivision Grade 7 | Rank 101 – 300 | 7,500 pts |
|
| ArenaTitle: Arena of Solitude [Season 1] Platinum TrialTitle: Ascension Trial [Season 1] Platinum |
GoldDivision Grade 8 | Rank 301 – 600 | 4,000 pts |
|
| ArenaTitle: Arena of Solitude [Season 1] Gold TrialTitle: Ascension Trial [Season 1] Gold |
SilverDivision Grade 9 | Rank 601 – 1000 | 1,000 pts |
|
| ArenaTitle: Arena of Solitude [Season 1] Silver TrialTitle: Ascension Trial [Season 1] Silver |
BronzeDivision Grade 10 | Rank 1001 – 10000 | 250 pts |
|
| ArenaTitle: Arena of Solitude [Season 1] Bronze TrialTitle: Ascension Trial [Season 1] Bronze |
IronDivision Grade 11 | Rank 10,001+ / Participant | 1 pts | — | — | — |
Abyss Warfare Military Officer Hierarchy
19 Military ranks earned through Abyss fortress sieges, artifact captures, and faction combat in the core abyss.